Mark IV Engine Development Log
Real-time simulation of brigade-level armoured conflict.
Latest File Releases: Mark IV Engine
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Saturday, 15 August 2009
Amphibious Vehicle Simulation
DUKW Viking Tours
Working on amphibious vehicles...I have swimming ones already...
Wednesday, 12 August 2009
Fog
looks much more realistic, and improves the perception of distance
September 2009
July 2009
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Mark IV Engine Information
About the project
Download
Screenshots
Article: Blender Nation on Mark IV
Useful Links
Blender Tutorial 1: Basics
Blender Tutorial 2: Materials
Libraries and Dependencies
OGRE 3D
Post About OGRE Dependencies
Object Oriented Input System
Editable Terrain Manager
FMOD Ex
RakNet
Tools Used in MarkIV Development
GCC Compiler - Programme Code Compiler
Subversion - Version Control
Blender - 3D Model Creation
The GIMP - Image Manipulation
Audacity - Audio Editor
FFMPEG - Audio Reproduction
Blogspot - Development Log Hosting
Sourceforge.net - Hosting and Tools
Ubuntu - Development O/S
Contact
Anton Gerdelan
Dave
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Blog Archive
▼
2009
(28)
►
October
(2)
New Water
Gloomy Dublin and Traffic - Version D
►
September
(2)
Video of Self-Training Vehicles
Virtual Viking Tours, Trinity College Dublin
▼
August
(3)
Amphibious Vehicle Simulation
DUKW Viking Tours
Fog
►
July
(2)
Omaha: Easy Red
Evaluating Some Alternative Libraries
►
June
(2)
Playing with Water
Dumping Unreliable Libraries
►
May
(3)
Zombie Game Completed
Zombies
v0.80 Alpha-1 Released: Playable Network Game
►
April
(8)
Scenario Editor Improvements
Some More Screen Captures
Shadows and Specularity
Knock-Outs
Grid Occupancy
Sector Maps on Terrain
Animated Crowds: Real-Time Simulation, Optimisatio...
Massive Crowds
►
March
(3)
The Good, the Bad, and the Ugly
Dublin Road Design
Using the engine for traffic simulation
►
February
(2)
Road Laying
Bus Races
►
January
(1)
Using mkiv to test vehicles for Metropolis
►
2008
(16)
►
October
(2)
Hybrid Fuzzy A* Navigation Working!
Fuzzy Graphs
►
September
(3)
Finished the Graph
Many scrolling and auto-resizing graphs
Scientific Graphs and Monitoring Tools
►
July
(3)
Crew Prototype
Fuzzy Logic Navigation Improvements
Aiming the cannon (pivot) and crew ballistic calcu...
►
April
(3)
Latest Developments - Deep in the Code
Big Changes
Physics and Terrain - Shell Crater experiment
►
March
(1)
5000 Downloads
►
February
(1)
Experiments with Dust
►
January
(3)
Textured T-28
Bones, XML, and Three-Headed Monsters
New: Projectiles
►
2007
(140)
►
December
(8)
Sourceforge Popularity Growing
Explosions - POV option
keyboard repeat problems in kde
Gui Image
Animation and Bones and Blender
Turret Traversal
►
November
(15)
►
September
(1)
►
August
(18)
►
July
(15)
►
June
(31)
►
May
(5)
►
April
(28)
►
March
(6)
►
February
(2)
►
January
(11)