




It is now possible to play a complete network tank combat simulation between two players. All of the main features are there.

The project is still under construction and some bits are just place-holders.
The pictures show a complete network game running from start to finish.

The server is the window on the left, the client on the right.
In order of pictures:
1) Server starts and opens game lobby. Client starts programme.
2) Client joins server by entering server address.
3) Client has joined, and enters lobby. Server browses through available scenarios.
4) Scenario has change is reflected on client. Client types some chat to server.
5) The server player moves a Jagdpanther, the client moves one of his T-28Es towards the town.
6) Server tells a T-70 to enter the town, and it plans a path to drive in around all of the houses. Client has moved up a T-28 near the town, and is hiding it behind the small houses.
7) Server tells T-70 to fire at T-28. T-70 indicates that it can not see the target as it is blocked by a small house. Client starts to move T-28 out of cover.
8) The T-70 has been waiting and now opens fire, knocking out the T-28 with a hit to its side armour. The simulation physics calculations for armour penetration are shown in the text output below.
9) The remaining tanks belonging to the client have been destroyed, and a "game over/summary" box appears.
