Latest File Releases: Mark IV Engine

Thursday, 30 April 2009

Scenario Editor Improvements







Tuesday, 28 April 2009

Some More Screen Captures

A KV-2 bounds through a column of T-28s. Shadows and specular lighting here.












A Jagdpanther zooms over the hill blows two of the turrets off the lead T-28 (the turret is in the air above the screen).

Shadows and Specularity

Dynamic Shadows:









Specularity (shininess):

Monday, 20 April 2009

Knock-Outs



Friday, 10 April 2009

Grid Occupancy




Objects that sit over more than one grid cell are now said to occupy ALL of them. (finally). And you can now see which cells (the occupied ones) are excluded from the search domain. As a side effect vehicle path-planning is now working a lot better...visualisation helps.

Wednesday, 8 April 2009

Sector Maps on Terrain






I finally got around to doing it - this should help demonstrate how vehicle nav is working...and make some nice scientific/planning looking screen captures.

There are actually 2 different resolutions of navigation grid: one for fine tuning (for crowds etc) and one for the big chunky vehicles (the dark lines and light lines, respectively).

Friday, 3 April 2009

Animated Crowds: Real-Time Simulation, Optimisations












Massive Crowds



All navigating using the Fuzzy-A* algorithm. There are several hundred here.