Latest File Releases: Mark IV Engine

Friday, 27 March 2009

The Good, the Bad, and the Ugly


Added some freely available models {a few tanks - KV2, T-70, Jagdpanther, etc and some buildings created from paper modelling printouts: http://www.juniorgeneral.org}. Content for minimum effort! (With due accreditation of course).
I've also sampled some audio from real vehicles (T-70 etc) - sounds really good in simulation. I've created a revised (simplified) vehicle specification file format and redone all the vehicles performance characteristics - the T-70 is my favourite to see driving...
I've made a simple physics abstraction so that driving up/down slopes affects the speed of the vehicle (linearly, but it's convincing enough).
New attack code - much better handling of animation, and a hugely simplified orders/control system for vehicles.

Thursday, 12 March 2009

Dublin Road Design

Wednesday, 11 March 2009

Using the engine for traffic simulation





Aside from using the engine for recreating battlefields, it is also supporting some work on traffic simulation (using an extended version of the vehicle controlling component).

The system uses the editor to lay down a road network, which the AI of each vehicle can then search to find a route through a city - except with much more realistic motion control than other traffic simulations!

Because the hybrid navigation algorithm is so efficient it seems to support a massive amount of vehicles as well, and still runs really fast in real-time (no optimisations yet).

It also generates some interesting emergent behaviour; for instance faster vehicles overtake slower or stopped vehicles of their own accord (there was no design to make them do so).