



Almost finished - a transport simulation module that sits on top of my engine (or any other 3D simulation engine).
Pictured: buses, cars, scale-model buildings from Dublin. Each vehicle has its own specifications (top speed etc) and can have its own custom driving AI. For now I'm putting together a demo with some simple interaction to show how the AI can be customised and affect driving efficiency (crashes vs time taken). Next - on to automatic calibration...