Latest File Releases: Mark IV Engine

Wednesday, 11 March 2009

Using the engine for traffic simulation





Aside from using the engine for recreating battlefields, it is also supporting some work on traffic simulation (using an extended version of the vehicle controlling component).

The system uses the editor to lay down a road network, which the AI of each vehicle can then search to find a route through a city - except with much more realistic motion control than other traffic simulations!

Because the hybrid navigation algorithm is so efficient it seems to support a massive amount of vehicles as well, and still runs really fast in real-time (no optimisations yet).

It also generates some interesting emergent behaviour; for instance faster vehicles overtake slower or stopped vehicles of their own accord (there was no design to make them do so).

1 comments:

Andrea Domenichini said...

That is awesome man!!!
It gets better and better every time I see it