Mark IV Engine Development Log
Real-time simulation of brigade-level armoured conflict.
Latest File Releases: Mark IV Engine
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Wednesday, 1 October 2008
Fuzzy Graphs
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Mark IV Engine Information
About the project
Download
Screenshots
Article: Blender Nation on Mark IV
Useful Links
Blender Tutorial 1: Basics
Blender Tutorial 2: Materials
Libraries and Dependencies
OGRE 3D
Post About OGRE Dependencies
Object Oriented Input System
Editable Terrain Manager
FMOD Ex
RakNet
Tools Used in MarkIV Development
GCC Compiler - Programme Code Compiler
Subversion - Version Control
Blender - 3D Model Creation
The GIMP - Image Manipulation
Audacity - Audio Editor
FFMPEG - Audio Reproduction
Blogspot - Development Log Hosting
Sourceforge.net - Hosting and Tools
Ubuntu - Development O/S
Contact
Dave
Anton Gerdelan
OGRE RSS
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FMOD RSS
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OIS File Releases RSS
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Blog Archive
►
2009
(28)
►
October
(2)
New Water
Gloomy Dublin and Traffic - Version D
►
September
(2)
Video of Self-Training Vehicles
Virtual Viking Tours, Trinity College Dublin
►
August
(3)
Amphibious Vehicle Simulation
DUKW Viking Tours
Fog
►
July
(2)
Omaha: Easy Red
Evaluating Some Alternative Libraries
►
June
(2)
Playing with Water
Dumping Unreliable Libraries
►
May
(3)
Zombie Game Completed
Zombies
v0.80 Alpha-1 Released: Playable Network Game
►
April
(8)
Scenario Editor Improvements
Some More Screen Captures
Shadows and Specularity
Knock-Outs
Grid Occupancy
Sector Maps on Terrain
Animated Crowds: Real-Time Simulation, Optimisatio...
Massive Crowds
►
March
(3)
The Good, the Bad, and the Ugly
Dublin Road Design
Using the engine for traffic simulation
►
February
(2)
Road Laying
Bus Races
►
January
(1)
Using mkiv to test vehicles for Metropolis
▼
2008
(16)
▼
October
(2)
Hybrid Fuzzy A* Navigation Working!
Fuzzy Graphs
►
September
(3)
Finished the Graph
Many scrolling and auto-resizing graphs
Scientific Graphs and Monitoring Tools
►
July
(3)
Crew Prototype
Fuzzy Logic Navigation Improvements
Aiming the cannon (pivot) and crew ballistic calcu...
►
April
(3)
Latest Developments - Deep in the Code
Big Changes
Physics and Terrain - Shell Crater experiment
►
March
(1)
5000 Downloads
►
February
(1)
Experiments with Dust
►
January
(3)
Textured T-28
Bones, XML, and Three-Headed Monsters
New: Projectiles
►
2007
(140)
►
December
(8)
Sourceforge Popularity Growing
Explosions - POV option
keyboard repeat problems in kde
Gui Image
Animation and Bones and Blender
Turret Traversal
►
November
(15)
►
September
(1)
►
August
(18)
►
July
(15)
►
June
(31)
►
May
(5)
►
April
(28)
►
March
(6)
►
February
(2)
►
January
(11)
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